Advice for running challenge competitions

(This information sheet is reproduced from the KNLTB Competitions booklet, and the following information is provided courtesy of KNLTB, The Netherlands)

Important considerations for running good challenge competitions:

Necessities for a good challenge system are:

Challenge system in short


Pyramid system

Advantage – Although the purpose is the same as a ladder system, in this system it is possible to place more participants clearly. Because the system offers more possibilities to challenge one another it is less likely for the system to stagnate.

Disadvantage – It is possible that a fairly good player is regularly challenged by a much lesser player
Timescale – From2 hours to a whole season. A longer period of time is preferable.
Participants – A maximum of 60 players.

With a pyramid system the players are placed within a pyramid shape. On every lower line one or more players are placed than on the line above.

Illustration

There are three ways to challenge:
1. You can challenge a person from a line above
2. Before challenging someone from the line above, you have to win from a player in the line you are in
3. You can challenge every player who is placed on the left side of you and the players above. When the challenger wins he can take the place of the other person. When placed on the very left of the line, only the persons above can be challenged. This reveals both a horizontal and a vertical shift.



Chimney system

Advantage – the advantages of both previous systems are combined in this system. On the top there is a very clear rank order visible. In this system it is possible to place a lot of players.
Disadvantage – like all the other challenge systems, this system depends on the involvement and participation of the players.
Timescale – The players choose who and when they are going to play. The challenge systems are generally drafted so that they can be played over a long period of time.
Participants – maximum 60.

This is combination of both previous systems: a pyramid with on top a small ladder. On the bottom part the rules for the pyramid system apply. For the ‘chimney’ the rules for the ladder system apply (not challenging more than two ranks up).

Around the racquet-system
Advantage – from the positioning of the names you can not see what the ranking is
Disadvantage – you can only challenge 5 positions ahead
Timescale – from 2 hours to a whole season. With most challenge systems it is preferable to have a longer playing period, where as with the ‘Round the racket’ system it is not necessary.
Participants – Maximum approx. 30 players.

The intention is that the participants rotate around the racquet as much as possible. For this players challenge each other. The rules of this system are as follows:
• everyone rotates in the same direction
• a player can only challenge another player 5 paces from his position.
• before you play the same player again you have to play someone else
• after a winning match, in which you shift places, you have to defend your rank (a player can if needed challenge someone a rank behind)
• the player who rotates the racquet most within a set time, is the winner. If nobody rotates the racquet entirely, the player who is farthest from their starting position is the winner.

Challenge system in groups

Advantage – non active players drop in the system, whereby they become separated from the active players
Disadvantage – only after a certain amount of time can a player go up
Timescale – from 1 day to a whole season
Participants – maximum 60 players.

It is practical to have a multiple of 5 players at all times, so that the top two from the group can promote, the bottom two demote and the middle player will stay. Naturally it is possible to create a smaller group at the bottom. New entries will be added to this.
• players will play their matches within their group. The players do that by challenging each other. After a fixed period the groups are regrouped. This is based on results in the groups.
• a winning match is rewarded 3 points. A lost match is still rewarded by 1 point. A player who doesn’t play gets no points.
• after the end of a fixed period the ranking will be made in each group.
• the top two players are promoted, the bottom two demoted and the middle ones stay in the same group
• the new fixed period starts with the re grouping

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